🎲 Tactical Reroll

Zoanthropes Tyranids · Infantry

Value77
Offense94
Defense60
Utility65
Points90
Models3

Zoanthropes come as 3 models for 90 points in the Tyranids army. On points efficiency the unit ranks 14th of 55 Tyranids units overall and 3rd of 15 among infantry, with a value score of 77/100 (offense 94, defense 60). Per point, the unit hits hardest into light vehicle (97th percentile) and is toughest against anti-tank (86th percentile).

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Offense: wounds removed per 100 points

Scored with the default wargear (Chitinous claws and teeth, ➤ Warp blast - witchfire, ➤ Warp blast - focused witchfire): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry7.38Warp blast (witchfire)0.74Chitinous claws and teeth89
MEQ5 × T4 Sv3+ W2 infantry4.57Warp blast (witchfire)0.25Chitinous claws and teeth70
TEQ5 × T5 Sv2+ 4++ W3 infantry3.98Warp blast (witchfire)0.12Chitinous claws and teeth86
Light vehicleT10 Sv3+ W12 vehicle6.04Warp blast (focused witchfire)0.12Chitinous claws and teeth97
Heavy vehicleT12 Sv2+ W16 vehicle4.16Warp blast (focused witchfire)0.06Chitinous claws and teeth96

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)60.039
SpecialS5 AP-1 D1 (heavy bolter-class)40.047
PlasmaS8 AP-2 D2 (plasma, power fist)20.081
EliteS6 AP-2 D3 (elite melee, precision)10.036
Anti-tankS12 AP-3 D6 (lascannon, melta)10.986

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts71
Action economyUnits per 100 pts: cheap bodies for actions53
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts30
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain65

Similar-cost Tyranids infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Hive Guard3 models80858090203.473.333.336.224.17
Tyrant Guard3 models80724699286.944.172.081.040.69
Genestealers5 models757189525612.87.393.702.471.85
Tyranid Warriors with Melee Bio-Weapons3 models756897394612.69.386.003.262.44
Tyranid Warriors with Ranged Bio-Weapons3 models60626857529.255.552.781.390.93
Lictor1 model60609524726.947.404.583.702.78

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings