๐ŸŽฒ Tactical Reroll

Spore Mines Tyranids ยท Beasts & Swarms

Value6
Offense0
Defense11
Utility24
Points55
Models3

Spore Mines come as 3 models for 55 points in the Tyranids army. On points efficiency the unit ranks 54th of 55 Tyranids units overall and 2nd of 3 among beasts & swarms, with a value score of 6/100 (offense 0, defense 11). Per point, the unit hits hardest into chaff (0th percentile) and is toughest against anti-tank (55th percentile).

๐Ÿƒ Action unit๐Ÿช‚ Deep Strike๐Ÿชฝ Fly

โš”๏ธ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear: every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target๐ŸŽฏ Rangedโš”๏ธ Melee%ile
Chaff10 ร— T3 Sv5+ W1 infantryโ€”โ€”0
MEQ5 ร— T4 Sv3+ W2 infantryโ€”โ€”0
TEQ5 ร— T5 Sv2+ 4++ W3 infantryโ€”โ€”0
Light vehicleT10 Sv3+ W12 vehicleโ€”โ€”0
Heavy vehicleT12 Sv2+ W16 vehicleโ€”โ€”0

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)6.540
SpecialS5 AP-1 D1 (heavy bolter-class)6.540
PlasmaS8 AP-2 D2 (plasma, power fist)6.5411
EliteS6 AP-2 D3 (elite melee, precision)6.5414
Anti-tankS12 AP-3 D6 (lascannon, melta)6.5455

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts3
Action economyUnits per 100 pts: cheap bodies for actions92
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

Similar-cost Tyranids beasts & swarms

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Ripper Swarms1 model3011617442.220.560.280.560.28
Mucolid Spores1 model306011270.000.000.000.000.00

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings