🎲 Tactical Reroll

Tyranid Warriors with Ranged Bio-Weapons Tyranids · Infantry

Value62
Offense68
Defense57
Utility52
Points60
Models3

Tyranid Warriors with Ranged Bio-Weapons come as 3 models for 60 points in the Tyranids army. On points efficiency the unit ranks 30th of 55 Tyranids units overall and 10th of 15 among infantry, with a value score of 62/100 (offense 68, defense 57). Per point, the unit hits hardest into chaff (96th percentile) and is toughest against anti-tank (73rd percentile).

🏃 Action unit🌫️ Stealth

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Tyranid Warrior claws and talons, Devourer): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry5.55Devourer◇ option: Barbed strangler · 2.22 per model9.25Tyranid Warrior claws and talons96
MEQ5 × T4 Sv3+ W2 infantry2.08Devourer◇ option: Venom cannon · 1.65 per model5.55Tyranid Warrior claws and talons81
TEQ5 × T5 Sv2+ 4++ W3 infantry0.69Devourer◇ option: Venom cannon · 0.83 per model2.78Tyranid Warrior claws and talons66
Light vehicleT10 Sv3+ W12 vehicle0.69Devourer◇ option: Venom cannon · 0.44 per model1.39Tyranid Warrior claws and talons34
Heavy vehicleT12 Sv2+ W16 vehicle0.35Devourer◇ option: Venom cannon · 0.33 per model0.93Tyranid Warrior claws and talons38

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)90.054
SpecialS5 AP-1 D1 (heavy bolter-class)45.052
PlasmaS8 AP-2 D2 (plasma, power fist)18.072
EliteS6 AP-2 D3 (elite melee, precision)9.0030
Anti-tankS12 AP-3 D6 (lascannon, melta)8.1773

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts92
Action economyUnits per 100 pts: cheap bodies for actions87
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain5

Similar-cost Tyranids infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Hive Guard3 models80858090203.473.333.336.224.17
Pyrovores1 model40798375239.125.003.333.131.15
Von Ryan's Leapers3 models557682705912.07.273.641.821.21
Tyrant Guard3 models80724699286.944.172.081.040.69
Genestealers5 models757189525612.87.393.702.471.85
Tyranid Warriors with Melee Bio-Weapons3 models756897394612.69.386.003.262.44

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings