🎲 Tactical Reroll

Neurotyrant Tyranids · Characters

Value41
Offense25
Defense57
Utility96
Points130
Models1

Neurotyrant is a single model for 130 points in the Tyranids army. On points efficiency the unit ranks 45th of 55 Tyranids units overall and 11th of 12 among characters, with a value score of 41/100 (offense 25, defense 57). Per point, the unit hits hardest into MEQ (52nd percentile) and is toughest against elite (62nd percentile).

🪽 Fly👑 Leader

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Neurotyrant claws and lashes, Psychic scream): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.99Psychic scream1.37Neurotyrant claws and lashes35
MEQ5 × T4 Sv3+ W2 infantry3.54Psychic scream0.68Neurotyrant claws and lashes52
TEQ5 × T5 Sv2+ 4++ W3 infantry1.52Psychic scream0.26Neurotyrant claws and lashes30
Light vehicleT10 Sv3+ W12 vehicle0.90Psychic scream0.17Neurotyrant claws and lashes20
Heavy vehicleT12 Sv2+ W16 vehicle0.60Psychic scream0.09Neurotyrant claws and lashes21

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)83.153
SpecialS5 AP-1 D1 (heavy bolter-class)41.550
PlasmaS8 AP-2 D2 (plasma, power fist)15.460
EliteS6 AP-2 D3 (elite melee, precision)13.862
Anti-tankS12 AP-3 D6 (lascannon, melta)7.0261

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts51
Action economyUnits per 100 pts: cheap bodies for actions32
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts35
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain96

Similar-cost Tyranids characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Prime Organism [Crucible]1 model135788175342.574.293.466.534.55
Macro Organism [Crucible]1 model150787581242.313.863.125.884.10
Tervigon1 model160602298112.312.221.261.290.97
Hyperadapted Raveners5 models165589422745.745.884.245.134.04

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings