🎲 Tactical Reroll

The Red Terror Tyranids · Epic Heroes

Value66
Offense94
Defense38
Utility58
Points130
Models1

The Red Terror is a single model for 130 points in the Tyranids army. On points efficiency the unit ranks 26th of 55 Tyranids units overall and 4th of 4 among epic heroes, with a value score of 66/100 (offense 94, defense 38). Per point, the unit hits hardest into TEQ (89th percentile) and is toughest against small arms (68th percentile).

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Offense: wounds removed per 100 points

Scored with the default wargear (Gaping maw, Scything talons): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry—6.58Scything talons + Gaping maw (extra)84
MEQ5 × T4 Sv3+ W2 infantry—6.42Scything talons + Gaping maw (extra)89
TEQ5 × T5 Sv2+ 4++ W3 infantry—4.32Scything talons + Gaping maw (extra)89
Light vehicleT10 Sv3+ W12 vehicle—3.82Scything talons + Gaping maw (extra)87
Heavy vehicleT12 Sv2+ W16 vehicle—2.99Scything talons + Gaping maw (extra)87

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)12568
SpecialS5 AP-1 D1 (heavy bolter-class)41.550
PlasmaS8 AP-2 D2 (plasma, power fist)11.543
EliteS6 AP-2 D3 (elite melee, precision)10.441
Anti-tankS12 AP-3 D6 (lascannon, melta)4.2115

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts51
Action economyUnits per 100 pts: cheap bodies for actions32
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts84
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain58

Similar-cost Tyranids epic heroes

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Old One Eye1 model140898594203.973.953.216.035.52

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings