🎲 Tactical Reroll

Mawloc Tyranids · Monsters

Value80
Offense74
Defense87
Utility32
Points135
Models1

Mawloc is a single model for 135 points in the Tyranids army. On points efficiency the unit ranks 9th of 55 Tyranids units overall and 7th of 18 among monsters, with a value score of 80/100 (offense 74, defense 87). Per point, the unit hits hardest into chaff (83rd percentile) and is toughest against special (95th percentile).

🪂 Deep Strike

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Distendible jaw, Mawloc scything talons): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry—6.52Mawloc scything talons + Distendible jaw (extra)83
MEQ5 × T4 Sv3+ W2 infantry—4.78Mawloc scything talons + Distendible jaw (extra)72
TEQ5 × T5 Sv2+ 4++ W3 infantry—3.13Mawloc scything talons + Distendible jaw (extra)73
Light vehicleT10 Sv3+ W12 vehicle—2.00Mawloc scything talons + Distendible jaw (extra)53
Heavy vehicleT12 Sv2+ W16 vehicle—1.56Mawloc scything talons + Distendible jaw (extra)61

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)18783
SpecialS5 AP-1 D1 (heavy bolter-class)12495
PlasmaS8 AP-2 D2 (plasma, power fist)23.390
EliteS6 AP-2 D3 (elite melee, precision)16.777
Anti-tankS12 AP-3 D6 (lascannon, melta)5.9746

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts66
Action economyUnits per 100 pts: cheap bodies for actions30
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts84
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain6

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UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Haruspex1 model125949790156.696.494.626.094.80
Screamer-killer1 model125899188104.445.666.575.182.67
Trygon1 model140889185304.755.755.633.752.86
Exocrine1 model135878887124.375.854.603.312.67
Carnifexes1 model90878093223.704.924.442.962.22
Toxicrene1 model120786392344.635.362.982.220.74

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings