๐ŸŽฒ Tactical Reroll

Lictor Tyranids ยท Infantry

Value60
Offense95
Defense24
Utility72
Points60
Models1

Lictor is a single model for 60 points in the Tyranids army. On points efficiency the unit ranks 35th of 55 Tyranids units overall and 12th of 15 among infantry, with a value score of 60/100 (offense 95, defense 24). Per point, the unit hits hardest into MEQ (94th percentile) and is toughest against special (52nd percentile).

๐Ÿƒ Action unit๐Ÿช‚ Deep Strike๐Ÿฅท Infiltrators๐ŸŽฏ Lone Operative๐ŸŒซ๏ธ Stealth

โš”๏ธ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Lictor claws and talons): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target๐ŸŽฏ Rangedโš”๏ธ Melee%ile
Chaff10 ร— T3 Sv5+ W1 infantryโ€”6.94Lictor claws and talons87
MEQ5 ร— T4 Sv3+ W2 infantryโ€”7.40Lictor claws and talons94
TEQ5 ร— T5 Sv2+ 4++ W3 infantryโ€”4.58Lictor claws and talons91
Light vehicleT10 Sv3+ W12 vehicleโ€”3.70Lictor claws and talons86
Heavy vehicleT12 Sv2+ W16 vehicleโ€”2.78Lictor claws and talons85

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)60.039
SpecialS5 AP-1 D1 (heavy bolter-class)45.052
PlasmaS8 AP-2 D2 (plasma, power fist)9.0024
EliteS6 AP-2 D3 (elite melee, precision)8.0023
Anti-tankS12 AP-3 D6 (lascannon, melta)4.3216

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts31
Action economyUnits per 100 pts: cheap bodies for actions87
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts94
SupportLeader, auras, Transport, Lone Operative, Stealth, revives92
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain72

Similar-cost Tyranids infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Hive Guard3 models80858090203.473.333.336.224.17
Pyrovores1 model40798375239.125.003.333.131.15
Von Ryan's Leapers3 models557682705912.07.273.641.821.21
Tyrant Guard3 models80724699286.944.172.081.040.69
Genestealers5 models757189525612.87.393.702.471.85
Tyranid Warriors with Melee Bio-Weapons3 models756897394612.69.386.003.262.44

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings