🎲 Tactical Reroll

The Swarmlord Tyranids · Epic Heroes

Value68
Offense77
Defense59
Utility67
Points210
Models1

The Swarmlord is a single model for 210 points in the Tyranids army. On points efficiency the unit ranks 24th of 55 Tyranids units overall and 3rd of 4 among epic heroes, with a value score of 68/100 (offense 77, defense 59). Per point, the unit hits hardest into TEQ (88th percentile) and is toughest against special (82nd percentile).

👑 Leader✨ Aura

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Bone Sabres, Synaptic Pulse): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.72Synaptic Pulse3.09Bone Sabres37
MEQ5 × T4 Sv3+ W2 infantry2.05Synaptic Pulse3.86Bone Sabres59
TEQ5 × T5 Sv2+ 4++ W3 infantry0.88Synaptic Pulse4.18Bone Sabres88
Light vehicleT10 Sv3+ W12 vehicle0.52Synaptic Pulse3.41Bone Sabres82
Heavy vehicleT12 Sv2+ W16 vehicle0.34Synaptic Pulse2.64Bone Sabres83

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)17181
SpecialS5 AP-1 D1 (heavy bolter-class)85.782
PlasmaS8 AP-2 D2 (plasma, power fist)14.356
EliteS6 AP-2 D3 (elite melee, precision)11.449
Anti-tankS12 AP-3 D6 (lascannon, melta)4.7523

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts22
Action economyUnits per 100 pts: cheap bodies for actions13
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts35
SupportLeader, auras, Transport, Lone Operative, Stealth, revives99
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain67

Similar-cost Tyranids epic heroes

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Old One Eye1 model140898594203.973.953.216.035.52

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings