๐ŸŽฒ Tactical Reroll

Mucolid Spores Tyranids ยท Beasts & Swarms

Value6
Offense0
Defense11
Utility27
Points30
Models1

Mucolid Spores is a single model for 30 points in the Tyranids army. On points efficiency the unit ranks 55th of 55 Tyranids units overall and 3rd of 3 among beasts & swarms, with a value score of 6/100 (offense 0, defense 11). Per point, the unit hits hardest into chaff (0th percentile) and is toughest against anti-tank (36th percentile).

๐Ÿƒ Action unit๐Ÿช‚ Deep Strike๐Ÿชฝ Fly

โš”๏ธ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear: every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target๐ŸŽฏ Rangedโš”๏ธ Melee%ile
Chaff10 ร— T3 Sv5+ W1 infantryโ€”โ€”0
MEQ5 ร— T4 Sv3+ W2 infantryโ€”โ€”0
TEQ5 ร— T5 Sv2+ 4++ W3 infantryโ€”โ€”0
Light vehicleT10 Sv3+ W12 vehicleโ€”โ€”0
Heavy vehicleT12 Sv2+ W16 vehicleโ€”โ€”0

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)20.08
SpecialS5 AP-1 D1 (heavy bolter-class)15.07
PlasmaS8 AP-2 D2 (plasma, power fist)8.0018
EliteS6 AP-2 D3 (elite melee, precision)5.007
Anti-tankS12 AP-3 D6 (lascannon, melta)5.4436

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts3
Action economyUnits per 100 pts: cheap bodies for actions100
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

Similar-cost Tyranids beasts & swarms

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Ripper Swarms1 model3011617442.220.560.280.560.28
Spore Mines3 models556011240.000.000.000.000.00

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings