🎲 Tactical Reroll

Hive Guard Tyranids · Infantry

Value85
Offense80
Defense90
Utility20
Points80
Models3

Hive Guard comes as 3 models for 80 points in the Tyranids army. On points efficiency the unit ranks 7th of 55 Tyranids units overall and 1st of 15 among infantry, with a value score of 85/100 (offense 80, defense 90). Per point, the unit hits hardest into light vehicle (98th percentile) and is toughest against elite (99th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Shockcannon, Chitinous claws and teeth): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry3.47Shockcannon◇ option: Impaler cannon · 1.48 per model2.50Chitinous claws and teeth43
MEQ5 × T4 Sv3+ W2 infantry3.33Shockcannon◇ option: Impaler cannon · 0.89 per model1.25Chitinous claws and teeth49
TEQ5 × T5 Sv2+ 4++ W3 infantry3.33Shockcannon0.47Chitinous claws and teeth76
Light vehicleT10 Sv3+ W12 vehicle6.22Shockcannon0.31Chitinous claws and teeth98
Heavy vehicleT12 Sv2+ W16 vehicle4.17Shockcannon0.16Chitinous claws and teeth96

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)13571
SpecialS5 AP-1 D1 (heavy bolter-class)90.084
PlasmaS8 AP-2 D2 (plasma, power fist)16.967
EliteS6 AP-2 D3 (elite melee, precision)33.899
Anti-tankS12 AP-3 D6 (lascannon, melta)10.786

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts74
Action economyUnits per 100 pts: cheap bodies for actions63
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain2

Similar-cost Tyranids infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
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Genestealers5 models757189525612.87.393.702.471.85
Tyranid Warriors with Melee Bio-Weapons3 models756897394612.69.386.003.262.44
Barbgaunts5 models556358684014.16.062.271.180.59

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings