🎲 Tactical Reroll

Tyrant Guard Tyranids · Infantry

Value72
Offense46
Defense99
Utility28
Points80
Models3

Tyrant Guard comes as 3 models for 80 points in the Tyranids army. On points efficiency the unit ranks 19th of 55 Tyranids units overall and 5th of 15 among infantry, with a value score of 72/100 (offense 46, defense 99). Per point, the unit hits hardest into chaff (86th percentile) and is toughest against elite (99th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Scything talons and rending claws): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry—6.94Scything talons and rending claws86
MEQ5 × T4 Sv3+ W2 infantry—4.17Scything talons and rending claws◇ option: Bone cleaver, lash whip and rending claws · 1.33 per model64
TEQ5 × T5 Sv2+ 4++ W3 infantry—2.08Scything talons and rending claws◇ option: Crushing claws and rending claws · 0.75 per model44
Light vehicleT10 Sv3+ W12 vehicle—1.04Scything talons and rending claws◇ option: Crushing claws and rending claws · 0.74 per model24
Heavy vehicleT12 Sv2+ W16 vehicle—0.69Scything talons and rending claws◇ option: Crushing claws and rending claws · 0.56 per model27

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)27096
SpecialS5 AP-1 D1 (heavy bolter-class)90.084
PlasmaS8 AP-2 D2 (plasma, power fist)22.588
EliteS6 AP-2 D3 (elite melee, precision)33.899
Anti-tankS12 AP-3 D6 (lascannon, melta)10.786

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts74
Action economyUnits per 100 pts: cheap bodies for actions63
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain28

Similar-cost Tyranids infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Hive Guard3 models80858090203.473.333.336.224.17
Zoanthropes3 models90779460657.384.573.986.044.16
Von Ryan's Leapers3 models557682705912.07.273.641.821.21
Genestealers5 models757189525612.87.393.702.471.85
Tyranid Warriors with Melee Bio-Weapons3 models756897394612.69.386.003.262.44
Barbgaunts5 models556358684014.16.062.271.180.59

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings