🎲 Tactical Reroll

Tervigon Tyranids · Characters

Value60
Offense22
Defense98
Utility11
Points160
Models1

Tervigon is a single model for 160 points in the Tyranids army. On points efficiency the unit ranks 34th of 55 Tyranids units overall and 6th of 12 among characters, with a value score of 60/100 (offense 22, defense 98). Per point, the unit hits hardest into heavy vehicle (40th percentile) and is toughest against special (100th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Stinger salvoes, ➤ Massive scything talons - strike, ➤ Massive scything talons - sweep): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.48Stinger salvoes2.31Massive scything talons (sweep)21
MEQ5 × T4 Sv3+ W2 infantry0.74Stinger salvoes2.22Massive scything talons (sweep)26
TEQ5 × T5 Sv2+ 4++ W3 infantry0.28Stinger salvoes1.26Massive scything talons (sweep)◇ option: Massive crushing claws · 2.29 per model23
Light vehicleT10 Sv3+ W12 vehicle0.18Stinger salvoes1.29Massive scything talons (strike)◇ option: Massive crushing claws · 4.81 per model31
Heavy vehicleT12 Sv2+ W16 vehicle0.09Stinger salvoes0.97Massive scything talons (strike)◇ option: Massive crushing claws · 2.99 per model40

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)36099
SpecialS5 AP-1 D1 (heavy bolter-class)180100
PlasmaS8 AP-2 D2 (plasma, power fist)30.097
EliteS6 AP-2 D3 (elite melee, precision)22.589
Anti-tankS12 AP-3 D6 (lascannon, melta)7.1062

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts69
Action economyUnits per 100 pts: cheap bodies for actions22
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts35
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

Similar-cost Tyranids characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Prime Organism [Crucible]1 model135788175342.574.293.466.534.55
Macro Organism [Crucible]1 model150787581242.313.863.125.884.10
Hive Tyrant1 model195758368373.924.364.363.512.71
Winged Hive Tyrant1 model185646762142.633.483.602.982.25
Hyperadapted Raveners5 models165589422745.745.884.245.134.04
Neurotyrant1 model130412557962.993.541.520.900.60

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings