🎲 Tactical Reroll

Hive Crone Tyranids · Monsters

Value50
Offense55
Defense44
Utility1
Points170
Models1

Hive Crone is a single model for 170 points in the Tyranids army. On points efficiency the unit ranks 40th of 55 Tyranids units overall and 14th of 18 among monsters, with a value score of 50/100 (offense 55, defense 44). Per point, the unit hits hardest into heavy vehicle (70th percentile) and is toughest against small arms (69th percentile).

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Offense: wounds removed per 100 points

Scored with the default wargear (Drool cannon, Tentaclids, Thorax spur, Scything wings, Stinger salvoes): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry4.87Drool cannon + Tentaclids + Stinger salvoes1.14Scything wings + Thorax spur (extra)64
MEQ5 × T4 Sv3+ W2 infantry2.91Drool cannon + Tentaclids + Stinger salvoes1.28Scything wings + Thorax spur (extra)41
TEQ5 × T5 Sv2+ 4++ W3 infantry1.84Drool cannon + Tentaclids + Stinger salvoes0.82Scything wings + Thorax spur (extra)36
Light vehicleT10 Sv3+ W12 vehicle2.43Drool cannon + Tentaclids + Stinger salvoes0.96Scything wings + Thorax spur (extra)63
Heavy vehicleT12 Sv2+ W16 vehicle1.89Drool cannon + Tentaclids + Stinger salvoes0.57Scything wings + Thorax spur (extra)70

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)12769
SpecialS5 AP-1 D1 (heavy bolter-class)42.451
PlasmaS8 AP-2 D2 (plasma, power fist)15.962
EliteS6 AP-2 D3 (elite melee, precision)10.642
Anti-tankS12 AP-3 D6 (lascannon, melta)4.1414

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts3
Action economyUnits per 100 pts: cheap bodies for actions19
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts2
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

Similar-cost Tyranids monsters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Haruspex1 model125949790156.696.494.626.094.80
Screamer-killer1 model125899188104.445.666.575.182.67
Trygon1 model140889185304.755.755.633.752.86
Exocrine1 model135878887124.375.854.603.312.67
Mawloc1 model135807487326.524.783.132.001.56
Toxicrene1 model120786392344.635.362.982.220.74

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings