🎲 Tactical Reroll

Maleceptor Tyranids · Monsters

Value69
Offense51
Defense87
Utility48
Points180
Models1

Maleceptor is a single model for 180 points in the Tyranids army. On points efficiency the unit ranks 22nd of 55 Tyranids units overall and 11th of 18 among monsters, with a value score of 69/100 (offense 51, defense 87). Per point, the unit hits hardest into TEQ (79th percentile) and is toughest against plasma (90th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (➤ Massive scything talons - strike, ➤ Massive scything talons - sweep, Psychic overload): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.62Psychic overload1.54Massive scything talons (sweep)27
MEQ5 × T4 Sv3+ W2 infantry3.03Psychic overload1.48Massive scything talons (sweep)43
TEQ5 × T5 Sv2+ 4++ W3 infantry3.45Psychic overload1.03Massive scything talons (strike)79
Light vehicleT10 Sv3+ W12 vehicle2.39Psychic overload1.10Massive scything talons (strike)63
Heavy vehicleT12 Sv2+ W16 vehicle1.20Psychic overload0.83Massive scything talons (strike)49

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)14074
SpecialS5 AP-1 D1 (heavy bolter-class)93.387
PlasmaS8 AP-2 D2 (plasma, power fist)23.390
EliteS6 AP-2 D3 (elite melee, precision)16.777
Anti-tankS12 AP-3 D6 (lascannon, melta)7.4665

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts49
Action economyUnits per 100 pts: cheap bodies for actions16
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts35
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain47

Similar-cost Tyranids monsters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Haruspex1 model125949790156.696.494.626.094.80
Screamer-killer1 model125899188104.445.666.575.182.67
Trygon1 model140889185304.755.755.633.752.86
Exocrine1 model135878887124.375.854.603.312.67
Mawloc1 model135807487326.524.783.132.001.56
Toxicrene1 model120786392344.635.362.982.220.74

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings