🎲 Tactical Reroll

Neurolictor Tyranids · Infantry

Value42
Offense36
Defense47
Utility96
Points80
Models1

Neurolictor is a single model for 80 points in the Tyranids army. On points efficiency the unit ranks 44th of 55 Tyranids units overall and 14th of 15 among infantry, with a value score of 42/100 (offense 36, defense 47). Per point, the unit hits hardest into chaff (69th percentile) and is toughest against anti-tank (66th percentile).

🪂 Deep Strike🥷 Infiltrators✨ Aura🎯 Lone Operative🌫️ Stealth

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Piercing claws and talons): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry—5.21Piercing claws and talons69
MEQ5 × T4 Sv3+ W2 infantry—2.78Piercing claws and talons37
TEQ5 × T5 Sv2+ 4++ W3 infantry—2.08Piercing claws and talons44
Light vehicleT10 Sv3+ W12 vehicle—1.39Piercing claws and talons34
Heavy vehicleT12 Sv2+ W16 vehicle—0.52Piercing claws and talons18

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)52.535
SpecialS5 AP-1 D1 (heavy bolter-class)35.043
PlasmaS8 AP-2 D2 (plasma, power fist)15.058
EliteS6 AP-2 D3 (elite melee, precision)11.345
Anti-tankS12 AP-3 D6 (lascannon, melta)7.5766

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts16
Action economyUnits per 100 pts: cheap bodies for actions63
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts94
SupportLeader, auras, Transport, Lone Operative, Stealth, revives99
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain96

Similar-cost Tyranids infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Hive Guard3 models80858090203.473.333.336.224.17
Zoanthropes3 models90779460657.384.573.986.044.16
Von Ryan's Leapers3 models557682705912.07.273.641.821.21
Tyrant Guard3 models80724699286.944.172.081.040.69
Genestealers5 models757189525612.87.393.702.471.85
Tyranid Warriors with Melee Bio-Weapons3 models756897394612.69.386.003.262.44

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings