🎲 Tactical Reroll

Pyrovores Tyranids · Infantry

Value79
Offense83
Defense75
Utility23
Points40
Models1

Pyrovores is a single model for 40 points in the Tyranids army. On points efficiency the unit ranks 10th of 55 Tyranids units overall and 2nd of 15 among infantry, with a value score of 79/100 (offense 83, defense 75). Per point, the unit hits hardest into chaff (96th percentile) and is toughest against special (77th percentile).

🏃 Action unit

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Flamespurt, Chitin-barbed limbs): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry9.12Flamespurt1.11Chitin-barbed limbs96
MEQ5 × T4 Sv3+ W2 infantry5.00Flamespurt0.56Chitin-barbed limbs75
TEQ5 × T5 Sv2+ 4++ W3 infantry3.33Flamespurt0.21Chitin-barbed limbs76
Light vehicleT10 Sv3+ W12 vehicle3.13Flamespurt0.14Chitin-barbed limbs77
Heavy vehicleT12 Sv2+ W16 vehicle1.15Flamespurt0.07Chitin-barbed limbs47

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)11362
SpecialS5 AP-1 D1 (heavy bolter-class)75.077
PlasmaS8 AP-2 D2 (plasma, power fist)16.967
EliteS6 AP-2 D3 (elite melee, precision)15.068
Anti-tankS12 AP-3 D6 (lascannon, melta)6.6756

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts56
Action economyUnits per 100 pts: cheap bodies for actions99
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts6
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain21

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Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings