🎲 Tactical Reroll

Raveners Tyranids · Infantry

Value66
Offense93
Defense39
Utility69
Points125
Models5

Raveners come as 5 models for 125 points in the Tyranids army. On points efficiency the unit ranks 25th of 55 Tyranids units overall and 8th of 15 among infantry, with a value score of 66/100 (offense 93, defense 39). Per point, the unit hits hardest into MEQ (95th percentile) and is toughest against plasma (56th percentile).

🪂 Deep Strike🌫️ Stealth

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Ravener claws and talons): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry—6.86Ravener claws and talons86
MEQ5 × T4 Sv3+ W2 infantry—7.42Ravener claws and talons95
TEQ5 × T5 Sv2+ 4++ W3 infantry—4.70Ravener claws and talons92
Light vehicleT10 Sv3+ W12 vehicle—3.25Ravener claws and talons79
Heavy vehicleT12 Sv2+ W16 vehicle—2.44Ravener claws and talons81

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)72.047
SpecialS5 AP-1 D1 (heavy bolter-class)36.044
PlasmaS8 AP-2 D2 (plasma, power fist)14.456
EliteS6 AP-2 D3 (elite melee, precision)7.2019
Anti-tankS12 AP-3 D6 (lascannon, melta)6.5354

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts75
Action economyUnits per 100 pts: cheap bodies for actions34
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts84
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain69

Similar-cost Tyranids infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Zoanthropes3 models90779460657.384.573.986.044.16

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings