🎲 Tactical Reroll

Hyperadapted Raveners Tyranids · Characters

Value58
Offense94
Defense22
Utility74
Points165
Models5

Hyperadapted Raveners come as 5 models for 165 points in the Tyranids army. On points efficiency the unit ranks 37th of 55 Tyranids units overall and 8th of 12 among characters, with a value score of 58/100 (offense 94, defense 22). Per point, the unit hits hardest into heavy vehicle (95th percentile) and is toughest against plasma (38th percentile).

🪂 Deep Strike👑 Leader

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Prime claws and talons, Ravener heavy claws and talons, Venom bolt): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.74Venom bolt5.74Prime claws and talons + Ravener heavy claws and talons76
MEQ5 × T4 Sv3+ W2 infantry1.31Venom bolt5.88Prime claws and talons + Ravener heavy claws and talons84
TEQ5 × T5 Sv2+ 4++ W3 infantry0.88Venom bolt4.24Prime claws and talons + Ravener heavy claws and talons89
Light vehicleT10 Sv3+ W12 vehicle0.66Venom bolt5.13Prime claws and talons + Ravener heavy claws and talons95
Heavy vehicleT12 Sv2+ W16 vehicle0.22Venom bolt4.04Prime claws and talons + Ravener heavy claws and talons95

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)54.536
SpecialS5 AP-1 D1 (heavy bolter-class)27.333
PlasmaS8 AP-2 D2 (plasma, power fist)10.938
EliteS6 AP-2 D3 (elite melee, precision)5.469
Anti-tankS12 AP-3 D6 (lascannon, melta)4.9528

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts67
Action economyUnits per 100 pts: cheap bodies for actions20
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts84
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain74

Similar-cost Tyranids characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Prime Organism [Crucible]1 model135788175342.574.293.466.534.55
Macro Organism [Crucible]1 model150787581242.313.863.125.884.10
Hive Tyrant1 model195758368373.924.364.363.512.71
Winged Hive Tyrant1 model185646762142.633.483.602.982.25
Tervigon1 model160602298112.312.221.261.290.97
Neurotyrant1 model130412557962.993.541.520.900.60

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings