๐ŸŽฒ Tactical Reroll

Hive Tyrant Tyranids ยท Characters

Value75
Offense83
Defense68
Utility37
Points195
Models1

Hive Tyrant is a single model for 195 points in the Tyranids army. On points efficiency the unit ranks 16th of 55 Tyranids units overall and 3rd of 12 among characters, with a value score of 75/100 (offense 83, defense 68). Per point, the unit hits hardest into TEQ (90th percentile) and is toughest against special (86th percentile).

๐Ÿ‘‘ Leader

โš”๏ธ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Monstrous bonesword and lash whip, Monstrous scything talons): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target๐ŸŽฏ Rangedโš”๏ธ Melee%ile
Chaff10 ร— T3 Sv5+ W1 infantryโ€”3.92Monstrous bonesword and lash whip + Monstrous scything talons (extra)51
MEQ5 ร— T4 Sv3+ W2 infantryโ€”4.36Monstrous bonesword and lash whip + Monstrous scything talons (extra)67
TEQ5 ร— T5 Sv2+ 4++ W3 infantryโ€”4.36Monstrous bonesword and lash whip + Monstrous scything talons (extra)90
Light vehicleT10 Sv3+ W12 vehicleโ€”3.51Monstrous bonesword and lash whip + Monstrous scything talons (extra)83
Heavy vehicleT12 Sv2+ W16 vehicleโ€”2.71Monstrous bonesword and lash whip + Monstrous scything talons (extra)84

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)18583
SpecialS5 AP-1 D1 (heavy bolter-class)92.386
PlasmaS8 AP-2 D2 (plasma, power fist)15.460
EliteS6 AP-2 D3 (elite melee, precision)12.354
Anti-tankS12 AP-3 D6 (lascannon, melta)5.1131

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts25
Action economyUnits per 100 pts: cheap bodies for actions14
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts35
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain37

Similar-cost Tyranids characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Prime Organism [Crucible]1 model135788175342.574.293.466.534.55
Macro Organism [Crucible]1 model150787581242.313.863.125.884.10
Winged Hive Tyrant1 model185646762142.633.483.602.982.25
Tervigon1 model160602298112.312.221.261.290.97
Hyperadapted Raveners5 models165589422745.745.884.245.134.04
Neurotyrant1 model130412557962.993.541.520.900.60

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Tyranids codex. How these scores work.

See all Tyranids rankings