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Sekhetar Robots Thousand Sons · Vehicles

Value76
Offense98
Defense53
Utility55
Points85
Models2

Sekhetar Robots come as 2 models for 85 points in the Thousand Sons army. On points efficiency the unit ranks 6th of 41 Thousand Sons units overall and 3rd of 11 among vehicles, with a value score of 76/100 (offense 98, defense 53). Per point, the unit hits hardest into TEQ (96th percentile) and is toughest against special (66th percentile).

🥷 Infiltrators✨ Aura🌫️ Stealth

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Pyreflux meltagun, Close combat weapon, Heavy warpflamer, Hellfyre missile rack): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry8.26Pyreflux meltagun + Heavy warpflamer + Hellfyre missile rack1.57Close combat weapon◇ option: Power claw · 1.25 per model93
MEQ5 × T4 Sv3+ W2 infantry7.45Pyreflux meltagun + Heavy warpflamer + Hellfyre missile rack0.78Close combat weapon◇ option: Power claw · 1.67 per model95
TEQ5 × T5 Sv2+ 4++ W3 infantry5.51Pyreflux meltagun + Heavy warpflamer + Hellfyre missile rack0.29Close combat weapon◇ option: Power claw · 1.06 per model96
Light vehicleT10 Sv3+ W12 vehicle5.26Pyreflux meltagun + Heavy warpflamer + Hellfyre missile rack0.20Close combat weapon◇ option: Power claw · 1.00 per model95
Heavy vehicleT12 Sv2+ W16 vehicle3.01Pyreflux meltagun + Heavy warpflamer + Hellfyre missile rack0.10Close combat weapon◇ option: Power claw · 0.50 per model88

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)84.753
SpecialS5 AP-1 D1 (heavy bolter-class)56.566
PlasmaS8 AP-2 D2 (plasma, power fist)10.636
EliteS6 AP-2 D3 (elite melee, precision)14.164
Anti-tankS12 AP-3 D6 (lascannon, melta)6.7257

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts53
Action economyUnits per 100 pts: cheap bodies for actions58
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts78
SupportLeader, auras, Transport, Lone Operative, Stealth, revives92
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain54

Similar-cost Thousand Sons vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Helbrute1 model110583283332.492.401.471.881.53
Chaos Rhino1 model8048293761.110.560.280.210.14

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.

See all Thousand Sons rankings