🎲 Tactical Reroll

Scarab Occult Terminators Thousand Sons · Infantry

Value56
Offense47
Defense65
Utility79
Points180
Models5

Scarab Occult Terminators come as 5 models for 180 points in the Thousand Sons army. On points efficiency the unit ranks 16th of 41 Thousand Sons units overall and 2nd of 3 among infantry, with a value score of 56/100 (offense 47, defense 65). Per point, the unit hits hardest into MEQ (66th percentile) and is toughest against anti-tank (79th percentile).

🪂 Deep Strike✨ Aura

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Force weapon, Malefic Curse, Inferno combi-bolter, Prosperine khopesh): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry3.21Malefic Curse + Inferno combi-bolter◇ option: Soulreaper cannon · 2.00 per model3.96Force weapon + Prosperine khopesh52
MEQ5 × T4 Sv3+ W2 infantry1.79Malefic Curse + Inferno combi-bolter◇ option: Soulreaper cannon · 1.80 per model4.31Prosperine khopesh + Force weapon66
TEQ5 × T5 Sv2+ 4++ W3 infantry1.17Malefic Curse + Inferno combi-bolter◇ option: Soulreaper cannon · 1.67 per model2.42Force weapon + Prosperine khopesh56
Light vehicleT10 Sv3+ W12 vehicle0.60Malefic Curse + Inferno combi-bolter◇ option: Hellfyre missile rack · 1.30 per model1.48Force weapon + Prosperine khopesh37
Heavy vehicleT12 Sv2+ W16 vehicle0.49Malefic Curse + Inferno combi-bolter◇ option: Soulreaper cannon · 0.67 per model0.91Prosperine khopesh + Force weapon37

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)15077
SpecialS5 AP-1 D1 (heavy bolter-class)50.059
PlasmaS8 AP-2 D2 (plasma, power fist)16.766
EliteS6 AP-2 D3 (elite melee, precision)8.3326
Anti-tankS12 AP-3 D6 (lascannon, melta)9.0779

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts62
Action economyUnits per 100 pts: cheap bodies for actions16
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts56
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain79

Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.

See all Thousand Sons rankings