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Chaos Spawn (Flesh Change) Thousand Sons · Beasts & Swarms

Value23
Offense17
Defense29
Utility46
Points65
Models1

Chaos Spawn (Flesh Change) is a single model for 65 points in the Thousand Sons army. On points efficiency the unit ranks 35th of 41 Thousand Sons units overall and 3rd of 3 among beasts & swarms, with a value score of 23/100 (offense 17, defense 29). Per point, the unit hits hardest into MEQ (38th percentile) and is toughest against anti-tank (46th percentile).

🏃 Action unit✨ Aura🎯 Lone Operative♻️ Revives

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Hideous Mutations): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry—2.35Hideous Mutations22
MEQ5 × T4 Sv3+ W2 infantry—2.82Hideous Mutations38
TEQ5 × T5 Sv2+ 4++ W3 infantry—1.29Hideous Mutations24
Light vehicleT10 Sv3+ W12 vehicle—0.70Hideous Mutations15
Heavy vehicleT12 Sv2+ W16 vehicle—0.47Hideous Mutations16

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)55.437
SpecialS5 AP-1 D1 (heavy bolter-class)27.734
PlasmaS8 AP-2 D2 (plasma, power fist)11.240
EliteS6 AP-2 D3 (elite melee, precision)8.1926
Anti-tankS12 AP-3 D6 (lascannon, melta)6.0146

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts25
Action economyUnits per 100 pts: cheap bodies for actions81
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts35
SupportLeader, auras, Transport, Lone Operative, Stealth, revives99
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

Similar-cost Thousand Sons beasts & swarms

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Screamers3 models80769656586.256.604.065.003.75
Chaos Spawn2 models65705585624.705.612.441.410.94

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.

See all Thousand Sons rankings