🎲 Tactical Reroll

Chaos Spawn Thousand Sons · Beasts & Swarms

Value70
Offense55
Defense85
Utility62
Points65
Models2

Chaos Spawn comes as 2 models for 65 points in the Thousand Sons army. On points efficiency the unit ranks 11th of 41 Thousand Sons units overall and 2nd of 3 among beasts & swarms, with a value score of 70/100 (offense 55, defense 85). Per point, the unit hits hardest into MEQ (81st percentile) and is toughest against anti-tank (90th percentile).

🏃 Action unit✨ Aura♻️ Revives

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Hideous Mutations): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry—4.70Hideous Mutations62
MEQ5 × T4 Sv3+ W2 infantry—5.61Hideous Mutations81
TEQ5 × T5 Sv2+ 4++ W3 infantry—2.44Hideous Mutations56
Light vehicleT10 Sv3+ W12 vehicle—1.41Hideous Mutations36
Heavy vehicleT12 Sv2+ W16 vehicle—0.94Hideous Mutations39

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)11162
SpecialS5 AP-1 D1 (heavy bolter-class)55.464
PlasmaS8 AP-2 D2 (plasma, power fist)22.488
EliteS6 AP-2 D3 (elite melee, precision)16.477
Anti-tankS12 AP-3 D6 (lascannon, melta)12.090

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts68
Action economyUnits per 100 pts: cheap bodies for actions81
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts35
SupportLeader, auras, Transport, Lone Operative, Stealth, revives92
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain62

Similar-cost Thousand Sons beasts & swarms

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Screamers3 models80769656586.256.604.065.003.75
Chaos Spawn (Flesh Change)1 model65231729462.352.821.290.700.47

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.

See all Thousand Sons rankings