🎲 Tactical Reroll

Chaos Rhino Thousand Sons · Vehicles

Value48
Offense2
Defense93
Utility76
Points80
Models1

Chaos Rhino is a single model for 80 points in the Thousand Sons army. On points efficiency the unit ranks 24th of 41 Thousand Sons units overall and 8th of 11 among vehicles, with a value score of 48/100 (offense 2, defense 93). Per point, the unit hits hardest into chaff (4th percentile) and is toughest against plasma (96th percentile).

✨ Aura🚚 Transport

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Armoured tracks, Inferno combi-bolter): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.11Inferno combi-bolter◇ option: Havoc launcher · 1.63 per model1.04Armoured tracks4
MEQ5 × T4 Sv3+ W2 infantry0.56Inferno combi-bolter◇ option: Havoc launcher · 0.67 per model0.42Armoured tracks3
TEQ5 × T5 Sv2+ 4++ W3 infantry0.28Inferno combi-bolter◇ option: Inferno combi-weapon · 0.25 per model0.21Armoured tracks3
Light vehicleT10 Sv3+ W12 vehicle0.18Inferno combi-bolter0.21Armoured tracks2
Heavy vehicleT12 Sv2+ W16 vehicle0.14Inferno combi-bolter0.05Armoured tracks4

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)22591
SpecialS5 AP-1 D1 (heavy bolter-class)75.077
PlasmaS8 AP-2 D2 (plasma, power fist)28.196
EliteS6 AP-2 D3 (elite melee, precision)22.589
Anti-tankS12 AP-3 D6 (lascannon, melta)7.4865

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts56
Action economyUnits per 100 pts: cheap bodies for actions63
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives92
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain76

Similar-cost Thousand Sons vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Sekhetar Robots2 models85769853558.267.455.515.263.01

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.

See all Thousand Sons rankings