🎲 Tactical Reroll

Defiler Thousand Sons · Vehicles

Value57
Offense71
Defense43
Utility77
Points300
Models1

Defiler is a single model for 300 points in the Thousand Sons army. On points efficiency the unit ranks 15th of 41 Thousand Sons units overall and 7th of 11 among vehicles, with a value score of 57/100 (offense 71, defense 43). Per point, the unit hits hardest into TEQ (86th percentile) and is toughest against special (75th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Shearing claws - strike, Shearing claws - sweep, ➤ Heavy missile launcher - frag, ➤ Heavy missile launcher - krak, Hades battle cannon, Heavy baleflamer, Excruciator cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry3.33Heavy missile launcher (frag) + Hades battle cannon + Heavy baleflamer + Excruciator cannon1.85Shearing claws - sweep40
MEQ5 × T4 Sv3+ W2 infantry3.31Heavy missile launcher (frag) + Hades battle cannon + Heavy baleflamer + Excruciator cannon1.54Shearing claws - strike49
TEQ5 × T5 Sv2+ 4++ W3 infantry3.99Heavy missile launcher (krak) + Hades battle cannon + Heavy baleflamer + Excruciator cannon◇ option: Heavy reaper autocannon · 4.17 per model1.25Shearing claws - strike86
Light vehicleT10 Sv3+ W12 vehicle3.24Heavy missile launcher (krak) + Hades battle cannon + Heavy baleflamer + Excruciator cannon◇ option: Ectoplasma destructor · 3.87 per model2.48Shearing claws - strike78
Heavy vehicleT12 Sv2+ W16 vehicle1.97Heavy missile launcher (krak) + Hades battle cannon + Heavy baleflamer + Excruciator cannon◇ option: Heavy reaper autocannon · 2.50 per model2.18Shearing claws - strike76

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)10860
SpecialS5 AP-1 D1 (heavy bolter-class)72.075
PlasmaS8 AP-2 D2 (plasma, power fist)13.551
EliteS6 AP-2 D3 (elite melee, precision)9.0030
Anti-tankS12 AP-3 D6 (lascannon, melta)4.2115

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts31
Action economyUnits per 100 pts: cheap bodies for actions8
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain77

Similar-cost Thousand Sons vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Chaos Land Raider1 model220734996322.022.952.103.202.15

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.

See all Thousand Sons rankings