🎲 Tactical Reroll

Exalted Sorcerer on Disc of Tzeentch Thousand Sons · Characters

Value26
Offense35
Defense18
Utility79
Points90
Models1

Exalted Sorcerer on Disc of Tzeentch is a single model for 90 points in the Thousand Sons army. On points efficiency the unit ranks 34th of 41 Thousand Sons units overall and 9th of 15 among characters, with a value score of 26/100 (offense 35, defense 18). Per point, the unit hits hardest into TEQ (54th percentile) and is toughest against anti-tank (41st percentile).

🪽 Fly👑 Leader✨ Aura

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Arcane Fire, Force weapon, Inferno bolt pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry3.24Arcane Fire2.06Force weapon◇ option: Prosperine khopesh · 2.22 per model39
MEQ5 × T4 Sv3+ W2 infantry2.71Arcane Fire1.59Force weapon◇ option: Prosperine khopesh · 2.96 per model36
TEQ5 × T5 Sv2+ 4++ W3 infantry2.39Arcane Fire1.26Force weapon◇ option: Prosperine khopesh · 1.47 per model54
Light vehicleT10 Sv3+ W12 vehicle1.73Arcane Fire0.99Force weapon45
Heavy vehicleT12 Sv2+ W16 vehicle0.65Arcane Fire0.33Force weapon◇ option: Prosperine khopesh · 0.56 per model25

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)40.027
SpecialS5 AP-1 D1 (heavy bolter-class)20.018
PlasmaS8 AP-2 D2 (plasma, power fist)8.0018
EliteS6 AP-2 D3 (elite melee, precision)6.6715
Anti-tankS12 AP-3 D6 (lascannon, melta)5.7641

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts49
Action economyUnits per 100 pts: cheap bodies for actions53
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives92
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain79

Similar-cost Thousand Sons characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Daemonic Charioteer [Crucible]1 model12053988498.267.377.134.983.24
Daemonic Herald [Crucible]1 model605010005516.514.714.39.966.48
Exalted Sorcerer1 model95304911604.023.082.991.711.02
Sorcerer in Terminator Armour1 model100283422922.222.221.152.152.11
Infernal Master1 model10023433895.813.112.331.560.58
Tzaangor Shaman1 model6513197683.451.791.150.800.70

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Thousand Sons codex. How these scores work.

See all Thousand Sons rankings