🎲 Tactical Reroll

Tiger Shark T'au Empire · Vehicles

Value26
Offense25
Defense26
Utility0
Points395
Models1

Tiger Shark is a single model for 395 points in the T'au Empire army. On points efficiency the unit ranks 32nd of 46 T'au Empire units overall and 19th of 20 among vehicles, with a value score of 26/100 (offense 25, defense 26). Per point, the unit hits hardest into TEQ (41st percentile) and is toughest against special (64th percentile).

🪽 Fly

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Armoured hull, Missile pod, Burst cannon, ➤ Ion cannon - standard, ➤ Ion cannon - overcharge): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.29Missile pod + Burst cannon + Ion cannon (overcharge)◇ option: Swiftstrike burst cannon · 5.55 per model0.14Armoured hull21
MEQ5 × T4 Sv3+ W2 infantry2.14Missile pod + Burst cannon + Ion cannon (overcharge)0.06Armoured hull24
TEQ5 × T5 Sv2+ 4++ W3 infantry1.98Missile pod + Burst cannon + Ion cannon (overcharge)0.03Armoured hull41
Light vehicleT10 Sv3+ W12 vehicle1.30Missile pod + Burst cannon + Ion cannon (overcharge)◇ option: Swiftstrike railgun · 3.96 per model0.03Armoured hull32
Heavy vehicleT12 Sv2+ W16 vehicle0.96Missile pod + Burst cannon + Ion cannon (overcharge)◇ option: Swiftstrike railgun · 3.17 per model0.01Armoured hull40

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)82.053
SpecialS5 AP-1 D1 (heavy bolter-class)54.764
PlasmaS8 AP-2 D2 (plasma, power fist)10.333
EliteS6 AP-2 D3 (elite melee, precision)6.8317
Anti-tankS12 AP-3 D6 (lascannon, melta)3.203

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts3
Action economyUnits per 100 pts: cheap bodies for actions4
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts2
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

Similar-cost T'au Empire vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Stormsurge1 model375544366522.642.442.062.481.85
AX-1-0 Tiger Shark1 model31531234001.161.010.652.002.03

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.

See all T'au Empire rankings