🎲 Tactical Reroll

Stormsurge T'au Empire · Vehicles

Value54
Offense43
Defense66
Utility52
Points375
Models1

Stormsurge is a single model for 375 points in the T'au Empire army. On points efficiency the unit ranks 15th of 46 T'au Empire units overall and 11th of 20 among vehicles, with a value score of 54/100 (offense 43, defense 66). Per point, the unit hits hardest into heavy vehicle (68th percentile) and is toughest against special (88th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Cluster rocket system, Destroyer missiles, Thunderous footfalls, Twin smart missile system, Pulse Driver Cannon, Twin T'au flamer): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.64Cluster rocket system + Destroyer missiles + Twin smart missile system + Pulse Driver Cannon + Twin T'au flamer0.18Thunderous footfalls28
MEQ5 × T4 Sv3+ W2 infantry2.44Cluster rocket system + Destroyer missiles + Twin smart missile system + Pulse Driver Cannon + Twin T'au flamer0.22Thunderous footfalls30
TEQ5 × T5 Sv2+ 4++ W3 infantry2.06Cluster rocket system + Destroyer missiles + Twin smart missile system + Pulse Driver Cannon + Twin T'au flamer0.11Thunderous footfalls43
Light vehicleT10 Sv3+ W12 vehicle2.48Cluster rocket system + Destroyer missiles + Twin smart missile system + Pulse Driver Cannon + Twin T'au flamer◇ option: Pulse blast cannon (focused) · 9.63 per model0.09Thunderous footfalls64
Heavy vehicleT12 Sv2+ W16 vehicle1.85Cluster rocket system + Destroyer missiles + Twin smart missile system + Pulse Driver Cannon + Twin T'au flamer◇ option: Pulse blast cannon (focused) · 10.86 per model0.06Thunderous footfalls68

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)19284
SpecialS5 AP-1 D1 (heavy bolter-class)96.088
PlasmaS8 AP-2 D2 (plasma, power fist)16.062
EliteS6 AP-2 D3 (elite melee, precision)11.245
Anti-tankS12 AP-3 D6 (lascannon, melta)4.9528

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts27
Action economyUnits per 100 pts: cheap bodies for actions5
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts35
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain52

Similar-cost T'au Empire vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
AX-1-0 Tiger Shark1 model31531234001.161.010.652.002.03
Tiger Shark1 model39526252602.292.141.981.300.96

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.

See all T'au Empire rankings