🎲 Tactical Reroll

Commander in Enforcer Battlesuit T'au Empire · Characters

Value20
Offense3
Defense37
Utility92
Points80
Models1

Commander in Enforcer Battlesuit is a single model for 80 points in the T'au Empire army. On points efficiency the unit ranks 35th of 46 T'au Empire units overall and 2nd of 12 among characters, with a value score of 20/100 (offense 3, defense 37). Per point, the unit hits hardest into chaff (8th percentile) and is toughest against small arms (71st percentile).

🪂 Deep Strike🪽 Fly👑 Leader

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Battlesuit fists, Burst cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.48Burst cannon◇ option: Cyclic ion blaster (overcharge) · 1.67 per model0.83Battlesuit fists8
MEQ5 × T4 Sv3+ W2 infantry0.74Burst cannon◇ option: Cyclic ion blaster (overcharge) · 2.22 per model0.42Battlesuit fists5
TEQ5 × T5 Sv2+ 4++ W3 infantry0.28Burst cannon◇ option: Cyclic ion blaster (overcharge) · 1.21 per model0.16Battlesuit fists3
Light vehicleT10 Sv3+ W12 vehicle0.18Burst cannon◇ option: Cyclic ion blaster (overcharge) · 0.89 per model0.10Battlesuit fists2
Heavy vehicleT12 Sv2+ W16 vehicle0.09Burst cannon◇ option: Cyclic ion blaster (overcharge) · 0.67 per model0.05Battlesuit fists3

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)13571
SpecialS5 AP-1 D1 (heavy bolter-class)45.052
PlasmaS8 AP-2 D2 (plasma, power fist)11.340
EliteS6 AP-2 D3 (elite melee, precision)7.5020
Anti-tankS12 AP-3 D6 (lascannon, melta)4.8626

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts56
Action economyUnits per 100 pts: cheap bodies for actions63
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts84
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain92

Similar-cost T'au Empire characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Kroot War Shaper1 model6023460583.404.072.001.851.24
Kroot Lone-spear1 model8019316572.873.122.031.460.73
Battlesuit Veteran [Crucible]1 model6014324571.390.560.280.280.07
Commander in Coldstar Battlesuit1 model9510713992.501.250.470.310.16
Firesight Team1 model559135602.022.421.150.610.40
Kinband Champion [Crucible]1 model55241591.510.610.300.300.08

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.

See all T'au Empire rankings