🎲 Tactical Reroll

The Twin Lance T'au Empire · Epic Heroes

Value59
Offense70
Defense48
Utility89
Points230
Models2

The Twin Lance comes as 2 models for 230 points in the T'au Empire army. On points efficiency the unit ranks 10th of 46 T'au Empire units overall and 2nd of 4 among epic heroes, with a value score of 59/100 (offense 70, defense 48). Per point, the unit hits hardest into light vehicle (84th percentile) and is toughest against special (70th percentile).

🪂 Deep Strike🔭 Scouts🪽 Fly

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Fusion eliminator, Shardstorm burst system, Twin pulse blaster, XV pulse pistol, ➤ Ion scattercannon - overcharge, Ion scattercannon, ➤ Ion scattercannon - standard): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.88Fusion eliminator + Twin pulse blaster + Ion scattercannon (overcharge)0.54Ion scattercannon (extra)32
MEQ5 × T4 Sv3+ W2 infantry3.81Fusion eliminator + Twin pulse blaster + Ion scattercannon (overcharge)0.58Ion scattercannon (extra)58
TEQ5 × T5 Sv2+ 4++ W3 infantry2.85Fusion eliminator + Twin pulse blaster + Ion scattercannon (overcharge)0.40Ion scattercannon (extra)67
Light vehicleT10 Sv3+ W12 vehicle3.53Fusion eliminator + Twin pulse blaster + Ion scattercannon (overcharge)0.29Ion scattercannon (extra)84
Heavy vehicleT12 Sv2+ W16 vehicle2.42Fusion eliminator + Twin pulse blaster + Ion scattercannon (overcharge)0.22Ion scattercannon (extra)80

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)12568
SpecialS5 AP-1 D1 (heavy bolter-class)62.670
PlasmaS8 AP-2 D2 (plasma, power fist)10.435
EliteS6 AP-2 D3 (elite melee, precision)10.441
Anti-tankS12 AP-3 D6 (lascannon, melta)5.7942

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts34
Action economyUnits per 100 pts: cheap bodies for actions11
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts98
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain89

Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.

See all T'au Empire rankings