🎲 Tactical Reroll

Manta T'au Empire · Vehicles

Value21
Offense8
Defense34
Utility17
Points2100
Models1

Manta is a single model for 2100 points in the T'au Empire army. On points efficiency the unit ranks 34th of 46 T'au Empire units overall and 20th of 20 among vehicles, with a value score of 21/100 (offense 8, defense 34). Per point, the unit hits hardest into heavy vehicle (30th percentile) and is toughest against special (60th percentile).

🪽 Fly🚚 Transport

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Armoured hull, Heavy rail cannon, Long-barrelled burst cannon array, ➤ Ion cannon - standard, ➤ Ion cannon - overcharge, Seeker missile, Missile pod): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry0.48Heavy rail cannon + Long-barrelled burst cannon array + Ion cannon (overcharge) + Seeker missile + Missile pod0.07Armoured hull2
MEQ5 × T4 Sv3+ W2 infantry0.48Heavy rail cannon + Long-barrelled burst cannon array + Ion cannon (overcharge) + Seeker missile + Missile pod0.03Armoured hull2
TEQ5 × T5 Sv2+ 4++ W3 infantry0.71Heavy rail cannon + Long-barrelled burst cannon array + Ion cannon (overcharge) + Seeker missile + Missile pod0.01Armoured hull12
Light vehicleT10 Sv3+ W12 vehicle0.57Heavy rail cannon + Long-barrelled burst cannon array + Ion cannon (overcharge) + Seeker missile + Missile pod0.01Armoured hull11
Heavy vehicleT12 Sv2+ W16 vehicle0.74Heavy rail cannon + Long-barrelled burst cannon array + Ion cannon (overcharge) + Seeker missile + Missile pod0.00Armoured hull30

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)10359
SpecialS5 AP-1 D1 (heavy bolter-class)51.460
PlasmaS8 AP-2 D2 (plasma, power fist)8.5723
EliteS6 AP-2 D3 (elite melee, precision)11.449
Anti-tankS12 AP-3 D6 (lascannon, melta)3.7810

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts3
Action economyUnits per 100 pts: cheap bodies for actions1
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts100
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.

See all T'au Empire rankings