🎲 Tactical Reroll

AX-1-0 Tiger Shark T'au Empire · Vehicles

Value31
Offense23
Defense40
Utility0
Points315
Models1

AX-1-0 Tiger Shark is a single model for 315 points in the T'au Empire army. On points efficiency the unit ranks 30th of 46 T'au Empire units overall and 18th of 20 among vehicles, with a value score of 31/100 (offense 23, defense 40). Per point, the unit hits hardest into heavy vehicle (73rd percentile) and is toughest against special (74th percentile).

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Offense: wounds removed per 100 points

Scored with the default wargear (Twin heavy rail cannon, Missile pod, Armoured hull, Burst cannon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.16Twin heavy rail cannon + Missile pod + Burst cannon◇ option: Cyclic ion blaster (overcharge) · 1.25 per model0.18Armoured hull5
MEQ5 × T4 Sv3+ W2 infantry1.01Twin heavy rail cannon + Missile pod + Burst cannon◇ option: Cyclic ion blaster (overcharge) · 1.67 per model0.07Armoured hull8
TEQ5 × T5 Sv2+ 4++ W3 infantry0.65Twin heavy rail cannon + Missile pod + Burst cannon◇ option: Cyclic ion blaster (overcharge) · 0.93 per model0.04Armoured hull11
Light vehicleT10 Sv3+ W12 vehicle2.00Twin heavy rail cannon + Missile pod + Burst cannon0.04Armoured hull53
Heavy vehicleT12 Sv2+ W16 vehicle2.03Twin heavy rail cannon + Missile pod + Burst cannon0.01Armoured hull73

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)10359
SpecialS5 AP-1 D1 (heavy bolter-class)68.674
PlasmaS8 AP-2 D2 (plasma, power fist)12.949
EliteS6 AP-2 D3 (elite melee, precision)8.5727
Anti-tankS12 AP-3 D6 (lascannon, melta)4.0112

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts3
Action economyUnits per 100 pts: cheap bodies for actions8
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts2
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

Similar-cost T'au Empire vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Stormsurge1 model375544366522.642.442.062.481.85
Tiger Shark1 model39526252602.292.141.981.300.96

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.

See all T'au Empire rankings