🎲 Tactical Reroll

Firesight Team T'au Empire · Characters

Value9
Offense13
Defense5
Utility60
Points55
Models1

Firesight Team is a single model for 55 points in the T'au Empire army. On points efficiency the unit ranks 40th of 46 T'au Empire units overall and 7th of 12 among characters, with a value score of 9/100 (offense 13, defense 5). Per point, the unit hits hardest into MEQ (29th percentile) and is toughest against special (11th percentile).

🏃 Action unit🥷 Infiltrators🎯 Lone Operative🌫️ Stealth

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Close combat weapons, Longshot pulse rifles, Pulse pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.02Longshot pulse rifles0.81Close combat weapons16
MEQ5 × T4 Sv3+ W2 infantry2.42Longshot pulse rifles0.27Close combat weapons29
TEQ5 × T5 Sv2+ 4++ W3 infantry1.15Longshot pulse rifles0.14Close combat weapons21
Light vehicleT10 Sv3+ W12 vehicle0.61Longshot pulse rifles0.14Close combat weapons12
Heavy vehicleT12 Sv2+ W16 vehicle0.40Longshot pulse rifles0.07Close combat weapons14

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)21.810
SpecialS5 AP-1 D1 (heavy bolter-class)16.411
PlasmaS8 AP-2 D2 (plasma, power fist)5.245
EliteS6 AP-2 D3 (elite melee, precision)5.248
Anti-tankS12 AP-3 D6 (lascannon, melta)3.466

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts82
Action economyUnits per 100 pts: cheap bodies for actions92
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives92
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain52

Similar-cost T'au Empire characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Kroot War Shaper1 model6023460583.404.072.001.851.24
Commander in Enforcer Battlesuit1 model8020337921.480.740.280.180.09
Kroot Flesh Shaper1 model4520392605.493.291.851.130.75
Kroot Lone-spear1 model8019316572.873.122.031.460.73
Battlesuit Veteran [Crucible]1 model6014324571.390.560.280.280.07
Kroot Trail Shaper1 model505101592.961.480.560.370.18

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official T'au Empire codex. How these scores work.

See all T'au Empire rankings