🎲 Tactical Reroll

Storm Speeder Hailstrike Space Marines · Vehicles

Value64
Offense43
Defense84
Utility41
Points105
Models1

Storm Speeder Hailstrike is a single model for 105 points in the Space Marines army. On points efficiency the unit ranks 22nd of 87 Space Marines units overall and 10th of 31 among vehicles, with a value score of 64/100 (offense 43, defense 84). Per point, the unit hits hardest into chaff (85th percentile) and is toughest against plasma (93rd percentile).

🪂 Deep Strike🪽 Fly

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Fragstorm grenade launcher, Onslaught gatling cannon, Twin Ironhail Heavy Stubber, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry6.65Fragstorm grenade launcher + Onslaught gatling cannon + Twin Ironhail Heavy Stubber1.13Close combat weapon85
MEQ5 × T4 Sv3+ W2 infantry3.12Fragstorm grenade launcher + Onslaught gatling cannon + Twin Ironhail Heavy Stubber0.42Close combat weapon46
TEQ5 × T5 Sv2+ 4++ W3 infantry1.62Fragstorm grenade launcher + Onslaught gatling cannon + Twin Ironhail Heavy Stubber0.14Close combat weapon32
Light vehicleT10 Sv3+ W12 vehicle1.29Fragstorm grenade launcher + Onslaught gatling cannon + Twin Ironhail Heavy Stubber0.14Close combat weapon31
Heavy vehicleT12 Sv2+ W16 vehicle1.07Fragstorm grenade launcher + Onslaught gatling cannon + Twin Ironhail Heavy Stubber0.07Close combat weapon45

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)18984
SpecialS5 AP-1 D1 (heavy bolter-class)62.970
PlasmaS8 AP-2 D2 (plasma, power fist)25.793
EliteS6 AP-2 D3 (elite melee, precision)17.179
Anti-tankS12 AP-3 D6 (lascannon, melta)6.1949

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts65
Action economyUnits per 100 pts: cheap bodies for actions43
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts98
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

Similar-cost Space Marines vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Invictor Tactical Warsuit1 model125768566286.603.703.333.552.67
Land Speeder1 model105698256414.134.472.893.873.03
Firestrike Servo-Turrets1 model75627252122.163.602.996.213.70
Storm Speeder Thunderstrike1 model135626163312.343.532.373.542.52
Dreadnought1 model13560566342.252.743.093.291.85
Storm Speeder Hammerstrike1 model140585957292.653.822.242.862.34

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Space Marines codex. How these scores work.

See all Space Marines rankings