🎲 Tactical Reroll

Intercessor Squad Space Marines · Battleline

Value42
Offense27
Defense56
Utility30
Points80
Models5

Intercessor Squad comes as 5 models for 80 points in the Space Marines army. On points efficiency the unit ranks 58th of 87 Space Marines units overall and 4th of 4 among battleline, with a value score of 42/100 (offense 27, defense 56). Per point, the unit hits hardest into chaff (77th percentile) and is toughest against anti-tank (85th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Bolt pistol, Bolt Rifle, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry5.79Bolt Rifle◇ option: Astartes grenade launcher (frag) · 1.18 per model5.55Close combat weapon◇ option: Astartes Chainsword · 1.73 per model77
MEQ5 × T4 Sv3+ W2 infantry2.60Bolt Rifle◇ option: Plasma pistol (supercharge) · 0.93 per model2.08Close combat weapon◇ option: Power fist · 1.81 per model34
TEQ5 × T5 Sv2+ 4++ W3 infantry1.16Bolt Rifle◇ option: Astartes grenade launcher (krak) · 0.41 per model0.69Close combat weapon◇ option: Power fist · 1.05 per model21
Light vehicleT10 Sv3+ W12 vehicle0.87Bolt Rifle◇ option: Plasma pistol (supercharge) · 0.37 per model0.69Close combat weapon◇ option: Power fist · 0.89 per model19
Heavy vehicleT12 Sv2+ W16 vehicle0.58Bolt Rifle◇ option: Plasma pistol (supercharge) · 0.30 per model0.35Close combat weapon◇ option: Thunder Hammer · 0.75 per model20

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)75.049
SpecialS5 AP-1 D1 (heavy bolter-class)37.545
PlasmaS8 AP-2 D2 (plasma, power fist)11.340
EliteS6 AP-2 D3 (elite melee, precision)14.164
Anti-tankS12 AP-3 D6 (lascannon, melta)10.585

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts94
Action economyUnits per 100 pts: cheap bodies for actions63
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain5

Similar-cost Space Marines battleline

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Heavy Intercessor Squad5 models100705288174.635.472.321.390.93
Assault Intercessor Squad5 models75615964339.714.441.981.480.99

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Space Marines codex. How these scores work.

See all Space Marines rankings