🎲 Tactical Reroll

Assault Intercessor Squad Space Marines · Battleline

Value61
Offense59
Defense64
Utility33
Points75
Models5

Assault Intercessor Squad comes as 5 models for 75 points in the Space Marines army. On points efficiency the unit ranks 30th of 87 Space Marines units overall and 2nd of 4 among battleline, with a value score of 61/100 (offense 59, defense 64). Per point, the unit hits hardest into chaff (97th percentile) and is toughest against anti-tank (87th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Heavy Bolt Pistol, Astartes Chainsword): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.47Heavy Bolt Pistol◇ option: Hand flamer · 1.16 per model9.71Astartes Chainsword◇ option: Power weapon · 1.69 per model97
MEQ5 × T4 Sv3+ W2 infantry1.11Heavy Bolt Pistol◇ option: Plasma pistol (supercharge) · 0.93 per model4.44Astartes Chainsword◇ option: Power fist · 1.81 per model68
TEQ5 × T5 Sv2+ 4++ W3 infantry0.49Heavy Bolt Pistol◇ option: Plasma pistol (supercharge) · 0.38 per model1.98Astartes Chainsword◇ option: Power fist · 1.05 per model40
Light vehicleT10 Sv3+ W12 vehicle0.37Heavy Bolt Pistol◇ option: Plasma pistol (supercharge) · 0.37 per model1.48Astartes Chainsword◇ option: Power fist · 0.89 per model37
Heavy vehicleT12 Sv2+ W16 vehicle0.25Heavy Bolt Pistol◇ option: Plasma pistol (supercharge) · 0.30 per model0.99Astartes Chainsword◇ option: Thunder Hammer · 0.75 per model41

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)80.051
SpecialS5 AP-1 D1 (heavy bolter-class)40.047
PlasmaS8 AP-2 D2 (plasma, power fist)12.044
EliteS6 AP-2 D3 (elite melee, precision)15.068
Anti-tankS12 AP-3 D6 (lascannon, melta)11.287

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts95
Action economyUnits per 100 pts: cheap bodies for actions69
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

Similar-cost Space Marines battleline

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Heavy Intercessor Squad5 models100705288174.635.472.321.390.93
Intercessor Squad5 models80422756305.792.601.160.870.58

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Space Marines codex. How these scores work.

See all Space Marines rankings