🎲 Tactical Reroll

Knight Destrier Imperial Knights · Characters

Value44
Offense36
Defense51
Utility76
Points265
Models1

Knight Destrier is a single model for 265 points in the Imperial Knights army. On points efficiency the unit ranks 17th of 27 Imperial Knights units overall and 10th of 19 among characters, with a value score of 44/100 (offense 36, defense 51). Per point, the unit hits hardest into chaff (45th percentile) and is toughest against special (80th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Questoris heavy stubber, Titanic feet, Chastiser gatling cannon, Frag bombard): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry3.62Questoris heavy stubber + Chastiser gatling cannon + Frag bombard0.52Titanic feet◇ option: Bellatus reaper chainsword (sweep) · 5.56 per model45
MEQ5 × T4 Sv3+ W2 infantry3.04Questoris heavy stubber + Chastiser gatling cannon + Frag bombard0.50Titanic feet◇ option: Bellatus reaper chainsword (sweep) · 7.08 per model44
TEQ5 × T5 Sv2+ 4++ W3 infantry1.94Questoris heavy stubber + Chastiser gatling cannon + Frag bombard0.31Titanic feet◇ option: Bellatus reaper chainsword (sweep) · 3.58 per model39
Light vehicleT10 Sv3+ W12 vehicle1.67Questoris heavy stubber + Chastiser gatling cannon + Frag bombard0.25Titanic feet◇ option: Bellatus reaper chainsword (strike) · 8.09 per model43
Heavy vehicleT12 Sv2+ W16 vehicle0.78Questoris heavy stubber + Chastiser gatling cannon + Frag bombard0.17Titanic feet◇ option: Bellatus reaper chainsword (strike) · 5.50 per model32

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)12267
SpecialS5 AP-1 D1 (heavy bolter-class)81.580
PlasmaS8 AP-2 D2 (plasma, power fist)15.360
EliteS6 AP-2 D3 (elite melee, precision)10.239
Anti-tankS12 AP-3 D6 (lascannon, melta)4.7724

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts67
Action economyUnits per 100 pts: cheap bodies for actions10
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain76

Similar-cost Imperial Knights characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Knight Gallant1 model355667061142.802.823.353.333.95
Knight Errant1 model355401861250.941.360.921.661.09

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Imperial Knights codex. How these scores work.

See all Imperial Knights rankings