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Armiger Moirax Imperial Knights · Vehicles

Value59
Offense38
Defense80
Utility26
Points150
Models1

Armiger Moirax is a single model for 150 points in the Imperial Knights army. On points efficiency the unit ranks 7th of 27 Imperial Knights units overall and 3rd of 5 among vehicles, with a value score of 59/100 (offense 38, defense 80). Per point, the unit hits hardest into heavy vehicle (61st percentile) and is toughest against plasma (84th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Armoured feet, Volkite veuglaire, Graviton pulsar): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.78Volkite veuglaire + Graviton pulsar◇ option: Lightning lock · 3.33 per model0.99Armoured feet◇ option: Siege claw · 2.22 per model31
MEQ5 × T4 Sv3+ W2 infantry2.70Volkite veuglaire + Graviton pulsar0.40Armoured feet◇ option: Siege claw · 3.70 per model36
TEQ5 × T5 Sv2+ 4++ W3 infantry1.49Volkite veuglaire + Graviton pulsar0.20Armoured feet◇ option: Siege claw · 3.33 per model29
Light vehicleT10 Sv3+ W12 vehicle2.09Volkite veuglaire + Graviton pulsar0.20Armoured feet◇ option: Siege claw · 7.19 per model55
Heavy vehicleT12 Sv2+ W16 vehicle1.56Volkite veuglaire + Graviton pulsar0.05Armoured feet◇ option: Siege claw · 4.82 per model61

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)16880
SpecialS5 AP-1 D1 (heavy bolter-class)56.065
PlasmaS8 AP-2 D2 (plasma, power fist)21.084
EliteS6 AP-2 D3 (elite melee, precision)15.068
Anti-tankS12 AP-3 D6 (lascannon, melta)6.7156

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts75
Action economyUnits per 100 pts: cheap bodies for actions25
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

Similar-cost Imperial Knights vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Armiger Warglaive1 model140654684843.172.652.382.381.39
Armiger Helverin1 model140644384772.653.162.541.901.27

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Imperial Knights codex. How these scores work.

See all Imperial Knights rankings