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Acastus Knight Asterius Imperial Knights · Vehicles

Value41
Offense22
Defense60
Utility1
Points785
Models1

Acastus Knight Asterius is a single model for 785 points in the Imperial Knights army. On points efficiency the unit ranks 20th of 27 Imperial Knights units overall and 5th of 5 among vehicles, with a value score of 41/100 (offense 22, defense 60). Per point, the unit hits hardest into heavy vehicle (62nd percentile) and is toughest against special (74th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Twin conversion beam cannon, Asterius volkite culverin, Karacnos mortar battery, Titanic feet): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.26Twin conversion beam cannon + Asterius volkite culverin + Karacnos mortar battery0.27Titanic feet6
MEQ5 × T4 Sv3+ W2 infantry1.22Twin conversion beam cannon + Asterius volkite culverin + Karacnos mortar battery0.32Titanic feet11
TEQ5 × T5 Sv2+ 4++ W3 infantry1.42Twin conversion beam cannon + Asterius volkite culverin + Karacnos mortar battery0.19Titanic feet27
Light vehicleT10 Sv3+ W12 vehicle1.46Twin conversion beam cannon + Asterius volkite culverin + Karacnos mortar battery0.19Titanic feet37
Heavy vehicleT12 Sv2+ W16 vehicle1.63Twin conversion beam cannon + Asterius volkite culverin + Karacnos mortar battery0.09Titanic feet62

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)13873
SpecialS5 AP-1 D1 (heavy bolter-class)68.874
PlasmaS8 AP-2 D2 (plasma, power fist)11.543
EliteS6 AP-2 D3 (elite melee, precision)15.373
Anti-tankS12 AP-3 D6 (lascannon, melta)5.1932

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts18
Action economyUnits per 100 pts: cheap bodies for actions1
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts35
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

Similar-cost Imperial Knights vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Acastus Knight Porphyrion1 model72548266921.351.351.441.622.07

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Imperial Knights codex. How these scores work.

See all Imperial Knights rankings