🎲 Tactical Reroll

Canis Rex Imperial Knights · Epic Heroes

Value76
Offense54
Defense98
Utility29
Points415
Models2

Canis Rex comes as 2 models for 415 points in the Imperial Knights army. On points efficiency the unit ranks 1st of 27 Imperial Knights units overall and 1st of 1 among epic heroes, with a value score of 76/100 (offense 54, defense 98). Per point, the unit hits hardest into heavy vehicle (90th percentile) and is toughest against special (99th percentile).

🎯 Lone Operative

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (➤ Las-impulsor - high intensity, ➤ Las-impulsor - low intensity, ➤ Freedom's Hand - strike, ➤ Freedom's Hand - sweep, Questoris multi-laser, Close combat weapon, Hekhtur's pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.92Las-impulsor (low intensity) + Questoris multi-laser2.06Freedom's Hand (sweep) + Close combat weapon17
MEQ5 × T4 Sv3+ W2 infantry1.60Las-impulsor (high intensity) + Questoris multi-laser2.19Freedom's Hand (sweep) + Close combat weapon25
TEQ5 × T5 Sv2+ 4++ W3 infantry1.45Las-impulsor (high intensity) + Questoris multi-laser2.77Freedom's Hand (sweep) + Close combat weapon66
Light vehicleT10 Sv3+ W12 vehicle1.73Las-impulsor (high intensity) + Questoris multi-laser2.83Freedom's Hand (strike) + Close combat weapon71
Heavy vehicleT12 Sv2+ W16 vehicle1.49Las-impulsor (high intensity) + Questoris multi-laser3.20Freedom's Hand (strike) + Close combat weapon90

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)22691
SpecialS5 AP-1 D1 (heavy bolter-class)15099
PlasmaS8 AP-2 D2 (plasma, power fist)28.296
EliteS6 AP-2 D3 (elite melee, precision)19.585
Anti-tankS12 AP-3 D6 (lascannon, melta)8.5776

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts80
Action economyUnits per 100 pts: cheap bodies for actions3
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts47
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain20

Stats, wargear options and rules: see the official Imperial Knights codex. How these scores work.

See all Imperial Knights rankings