🎲 Tactical Reroll

Tormentors Emperor's Children · Battleline

Value45
Offense34
Defense56
Utility97
Points80
Models5

Tormentors come as 5 models for 80 points in the Emperor's Children army. On points efficiency the unit ranks 21st of 29 Emperor's Children units overall and 3rd of 3 among battleline, with a value score of 45/100 (offense 34, defense 56). Per point, the unit hits hardest into chaff (85th percentile) and is toughest against anti-tank (85th percentile).

🥷 Infiltrators

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Offense: wounds removed per 100 points

Scored with the default wargear (Bolt pistol, Power sword, Boltgun, Close combat weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry3.33Boltgun + Bolt pistol6.66Power sword + Close combat weapon◇ option: Rapture lash · 1.89 per model85
MEQ5 × T4 Sv3+ W2 infantry1.25Boltgun + Bolt pistol◇ option: Meltagun · 0.97 per model3.15Power sword + Close combat weapon46
TEQ5 × T5 Sv2+ 4++ W3 infantry0.42Boltgun + Bolt pistol◇ option: Meltagun · 0.53 per model1.39Power sword + Close combat weapon26
Light vehicleT10 Sv3+ W12 vehicle0.42Boltgun + Bolt pistol◇ option: Meltagun · 0.77 per model0.93Power sword + Close combat weapon◇ option: Rapture lash · 0.33 per model20
Heavy vehicleT12 Sv2+ W16 vehicle0.21Boltgun + Bolt pistol◇ option: Meltagun · 0.65 per model0.56Power sword + Close combat weapon19

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)75.049
SpecialS5 AP-1 D1 (heavy bolter-class)37.545
PlasmaS8 AP-2 D2 (plasma, power fist)11.340
EliteS6 AP-2 D3 (elite melee, precision)14.164
Anti-tankS12 AP-3 D6 (lascannon, melta)10.585

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts94
Action economyUnits per 100 pts: cheap bodies for actions63
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts75
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain97

Similar-cost Emperor's Children battleline

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Daemonettes10 models100769657469.586.584.443.333.33
Infractors5 models85555951948.874.532.181.390.96

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Emperor's Children codex. How these scores work.

See all Emperor's Children rankings