🎲 Tactical Reroll

Noise Marines Emperor's Children · Infantry

Value43
Offense50
Defense37
Utility79
Points145
Models6

Noise Marines come as 6 models for 145 points in the Emperor's Children army. On points efficiency the unit ranks 24th of 29 Emperor's Children units overall and 3rd of 3 among infantry, with a value score of 43/100 (offense 50, defense 37). Per point, the unit hits hardest into MEQ (76th percentile) and is toughest against anti-tank (60th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Close combat weapon, Sonic blaster): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry4.57Sonic blaster◇ option: Blastmaster (varied frequency) · 1.67 per model3.67Close combat weapon◇ option: Power sword · 1.56 per model60
MEQ5 × T4 Sv3+ W2 infantry5.08Sonic blaster◇ option: Blastmaster (single frequency) · 1.59 per model1.38Close combat weapon◇ option: Power sword · 1.17 per model76
TEQ5 × T5 Sv2+ 4++ W3 infantry2.24Sonic blaster◇ option: Blastmaster (single frequency) · 2.13 per model0.46Close combat weapon◇ option: Power sword · 0.67 per model50
Light vehicleT10 Sv3+ W12 vehicle1.38Sonic blaster◇ option: Blastmaster (single frequency) · 1.66 per model0.46Close combat weapon◇ option: Power sword · 0.30 per model34
Heavy vehicleT12 Sv2+ W16 vehicle0.92Sonic blaster◇ option: Blastmaster (single frequency) · 0.99 per model0.23Close combat weapon◇ option: Power sword · 0.22 per model37

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)74.549
SpecialS5 AP-1 D1 (heavy bolter-class)33.140
PlasmaS8 AP-2 D2 (plasma, power fist)9.3129
EliteS6 AP-2 D3 (elite melee, precision)9.3133
Anti-tankS12 AP-3 D6 (lascannon, melta)6.9560

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts77
Action economyUnits per 100 pts: cheap bodies for actions26
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain79

Similar-cost Emperor's Children infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Flawless Blades3 models95719845808.689.625.535.832.34
Chaos Terminators5 models145644782255.834.072.301.020.77

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Emperor's Children codex. How these scores work.

See all Emperor's Children rankings