🎲 Tactical Reroll

Infractors Emperor's Children · Battleline

Value55
Offense59
Defense51
Utility94
Points85
Models5

Infractors come as 5 models for 85 points in the Emperor's Children army. On points efficiency the unit ranks 16th of 29 Emperor's Children units overall and 2nd of 3 among battleline, with a value score of 55/100 (offense 59, defense 51). Per point, the unit hits hardest into chaff (95th percentile) and is toughest against anti-tank (83rd percentile).

🔭 Scouts

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Bolt pistol, Power sword, Duelling sabre): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.74Bolt pistol◇ option: Plasma pistol (standard) · 0.56 per model8.87Power sword + Duelling sabre◇ option: Rapture lash · 1.89 per model95
MEQ5 × T4 Sv3+ W2 infantry0.65Bolt pistol◇ option: Plasma pistol (supercharge) · 0.93 per model4.53Power sword + Duelling sabre70
TEQ5 × T5 Sv2+ 4++ W3 infantry0.22Bolt pistol◇ option: Plasma pistol (supercharge) · 0.38 per model2.18Power sword + Duelling sabre47
Light vehicleT10 Sv3+ W12 vehicle0.22Bolt pistol◇ option: Plasma pistol (supercharge) · 0.37 per model1.39Power sword + Duelling sabre◇ option: Rapture lash · 0.33 per model35
Heavy vehicleT12 Sv2+ W16 vehicle0.11Bolt pistol◇ option: Plasma pistol (supercharge) · 0.30 per model0.96Power sword + Duelling sabre40

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)70.646
SpecialS5 AP-1 D1 (heavy bolter-class)35.343
PlasmaS8 AP-2 D2 (plasma, power fist)10.636
EliteS6 AP-2 D3 (elite melee, precision)13.258
Anti-tankS12 AP-3 D6 (lascannon, melta)9.8883

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts94
Action economyUnits per 100 pts: cheap bodies for actions58
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts56
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain94

Similar-cost Emperor's Children battleline

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Daemonettes10 models100769657469.586.584.443.333.33
Tormentors5 models80453456976.663.151.390.930.56

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Emperor's Children codex. How these scores work.

See all Emperor's Children rankings