🎲 Tactical Reroll

Chaos Terminators Emperor's Children · Infantry

Value64
Offense47
Defense82
Utility25
Points145
Models5

Chaos Terminators come as 5 models for 145 points in the Emperor's Children army. On points efficiency the unit ranks 11th of 29 Emperor's Children units overall and 2nd of 3 among infantry, with a value score of 64/100 (offense 47, defense 82). Per point, the unit hits hardest into chaff (77th percentile) and is toughest against anti-tank (88th percentile).

🪂 Deep Strike

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Offense: wounds removed per 100 points

Scored with the default wargear (Combi-bolter, Accursed weapon): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.04Combi-bolter◇ option: Reaper autocannon · 1.92 per model5.83Accursed weapon◇ option: Paired accursed weapons · 2.00 per model77
MEQ5 × T4 Sv3+ W2 infantry0.77Combi-bolter◇ option: Reaper autocannon · 1.36 per model4.07Accursed weapon◇ option: Power fist · 1.81 per model63
TEQ5 × T5 Sv2+ 4++ W3 infantry0.26Combi-bolter◇ option: Reaper autocannon · 1.11 per model2.30Accursed weapon◇ option: Paired accursed weapons · 1.25 per model51
Light vehicleT10 Sv3+ W12 vehicle0.26Combi-bolter◇ option: Reaper autocannon · 0.83 per model1.02Accursed weapon◇ option: Chainfist · 1.32 per model23
Heavy vehicleT12 Sv2+ W16 vehicle0.13Combi-bolter◇ option: Reaper autocannon · 0.74 per model0.77Accursed weapon◇ option: Chainfist · 1.00 per model31

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)18683
SpecialS5 AP-1 D1 (heavy bolter-class)62.170
PlasmaS8 AP-2 D2 (plasma, power fist)20.783
EliteS6 AP-2 D3 (elite melee, precision)10.341
Anti-tankS12 AP-3 D6 (lascannon, melta)11.388

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts72
Action economyUnits per 100 pts: cheap bodies for actions26
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain5

Similar-cost Emperor's Children infantry

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Flawless Blades3 models95719845808.689.625.535.832.34
Noise Marines6 models145435037794.575.082.241.380.92

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Emperor's Children codex. How these scores work.

See all Emperor's Children rankings