🎲 Tactical Reroll

Sorcerer Emperor's Children · Characters

Value39
Offense63
Defense16
Utility40
Points55
Models1

Sorcerer is a single model for 55 points in the Emperor's Children army. On points efficiency the unit ranks 26th of 29 Emperor's Children units overall and 9th of 12 among characters, with a value score of 39/100 (offense 63, defense 16). Per point, the unit hits hardest into TEQ (76th percentile) and is toughest against small arms (30th percentile).

🏃 Action unit👑 Leader

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (➤ Agonising Energies - witchfire, ➤ Agonising Energies - focused witchfire, Force weapon, Bolt pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry3.54Agonising Energies (focused witchfire)4.04Force weapon53
MEQ5 × T4 Sv3+ W2 infantry3.36Agonising Energies (focused witchfire)3.43Force weapon51
TEQ5 × T5 Sv2+ 4++ W3 infantry3.29Agonising Energies (focused witchfire)3.04Force weapon76
Light vehicleT10 Sv3+ W12 vehicle2.36Agonising Energies (focused witchfire)2.15Force weapon62
Heavy vehicleT12 Sv2+ W16 vehicle1.41Agonising Energies (focused witchfire)0.81Force weapon57

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)43.630
SpecialS5 AP-1 D1 (heavy bolter-class)21.823
PlasmaS8 AP-2 D2 (plasma, power fist)6.5411
EliteS6 AP-2 D3 (elite melee, precision)8.1826
Anti-tankS12 AP-3 D6 (lascannon, melta)4.1614

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts37
Action economyUnits per 100 pts: cheap bodies for actions92
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts30
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain13

Similar-cost Emperor's Children characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Daemonic Herald [Crucible]1 model605010005516.514.714.39.966.48
Excruciator [Crucible]1 model60447612364.636.173.183.091.24
Lord Kakophonist1 model70423055694.763.171.790.790.59
Champion of Excess [Crucible]1 model80325311193.474.632.382.310.93

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Emperor's Children codex. How these scores work.

See all Emperor's Children rankings