🎲 Tactical Reroll

Chaos Spawn Emperor's Children · Beasts & Swarms

Value56
Offense49
Defense64
Utility52
Points70
Models2

Chaos Spawn comes as 2 models for 70 points in the Emperor's Children army. On points efficiency the unit ranks 13th of 29 Emperor's Children units overall and 2nd of 2 among beasts & swarms, with a value score of 56/100 (offense 49, defense 64). Per point, the unit hits hardest into MEQ (77th percentile) and is toughest against plasma (66th percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Hideous Mutations): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry—4.37Hideous Mutations58
MEQ5 × T4 Sv3+ W2 infantry—5.21Hideous Mutations77
TEQ5 × T5 Sv2+ 4++ W3 infantry—2.27Hideous Mutations51
Light vehicleT10 Sv3+ W12 vehicle—1.31Hideous Mutations32
Heavy vehicleT12 Sv2+ W16 vehicle—0.87Hideous Mutations36

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)10359
SpecialS5 AP-1 D1 (heavy bolter-class)51.460
PlasmaS8 AP-2 D2 (plasma, power fist)16.666
EliteS6 AP-2 D3 (elite melee, precision)12.254
Anti-tankS12 AP-3 D6 (lascannon, melta)7.4565

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts65
Action economyUnits per 100 pts: cheap bodies for actions76
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts47
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain52

Similar-cost Emperor's Children beasts & swarms

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Fiends3 models90809862487.379.525.833.703.70

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Emperor's Children codex. How these scores work.

See all Emperor's Children rankings