🎲 Tactical Reroll

Lord Exultant Emperor's Children · Characters

Value37
Offense60
Defense14
Utility99
Points90
Models1

Lord Exultant is a single model for 90 points in the Emperor's Children army. On points efficiency the unit ranks 27th of 29 Emperor's Children units overall and 10th of 12 among characters, with a value score of 37/100 (offense 60, defense 14). Per point, the unit hits hardest into MEQ (64th percentile) and is toughest against anti-tank (27th percentile).

🥷 Infiltrators🔭 Scouts👑 Leader

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Close combat weapon, Bolt pistol, ➤ Plasma pistol - standard, ➤ Plasma pistol - supercharge, Phoenix power spear): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry0.62Plasma pistol (standard)◇ option: Screamer pistol · 1.39 per model3.86Phoenix power spear49
MEQ5 × T4 Sv3+ W2 infantry1.03Plasma pistol (supercharge)◇ option: Screamer pistol · 1.67 per model4.12Phoenix power spear64
TEQ5 × T5 Sv2+ 4++ W3 infantry0.49Plasma pistol (supercharge)◇ option: Screamer pistol · 0.78 per model2.59Phoenix power spear62
Light vehicleT10 Sv3+ W12 vehicle0.41Plasma pistol (supercharge)◇ option: Screamer pistol · 0.42 per model2.06Phoenix power spear54
Heavy vehicleT12 Sv2+ W16 vehicle0.33Plasma pistol (supercharge)1.54Phoenix power spear60

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)33.321
SpecialS5 AP-1 D1 (heavy bolter-class)16.712
PlasmaS8 AP-2 D2 (plasma, power fist)8.0018
EliteS6 AP-2 D3 (elite melee, precision)6.6715
Anti-tankS12 AP-3 D6 (lascannon, melta)4.9427

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts12
Action economyUnits per 100 pts: cheap bodies for actions53
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts87
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain99

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Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Emperor's Children codex. How these scores work.

See all Emperor's Children rankings