🎲 Tactical Reroll

Catachan Command Squad Astra Militarum · Characters

Value17
Offense8
Defense26
Utility57
Points60
Models5

Catachan Command Squad comes as 5 models for 60 points in the Astra Militarum army. On points efficiency the unit ranks 69th of 75 Astra Militarum units overall and 13th of 15 among characters, with a value score of 17/100 (offense 8, defense 26). Per point, the unit hits hardest into chaff (29th percentile) and is toughest against anti-tank (84th percentile).

🏃 Action unit🔭 Scouts👑 Leader

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Close combat weapon, Laspistol, Lasgun): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.39Lasgun + Laspistol◇ option: Heavy flamer · 1.73 per model2.78Close combat weapon◇ option: Power fist · 1.25 per model29
MEQ5 × T4 Sv3+ W2 infantry0.46Lasgun + Laspistol◇ option: Heavy flamer · 1.16 per model0.93Close combat weapon◇ option: Power fist · 1.28 per model7
TEQ5 × T5 Sv2+ 4++ W3 infantry0.23Lasgun + Laspistol◇ option: Heavy flamer · 0.58 per model0.46Close combat weapon◇ option: Power fist · 0.80 per model7
Light vehicleT10 Sv3+ W12 vehicle0.23Lasgun + Laspistol◇ option: Meltagun · 0.58 per model0.46Close combat weapon◇ option: Power fist · 0.67 per model8
Heavy vehicleT12 Sv2+ W16 vehicle0.12Lasgun + Laspistol◇ option: Meltagun · 0.49 per model0.23Close combat weapon◇ option: Power fist · 0.25 per model7

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)18.87
SpecialS5 AP-1 D1 (heavy bolter-class)15.07
PlasmaS8 AP-2 D2 (plasma, power fist)10.031
EliteS6 AP-2 D3 (elite melee, precision)10.036
Anti-tankS12 AP-3 D6 (lascannon, melta)10.084

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts89
Action economyUnits per 100 pts: cheap bodies for actions87
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts47
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

Similar-cost Astra Militarum characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Ogryn Bodyguard1 model40564666294.175.002.291.250.83
Krieg Command Squad6 models60492078524.721.850.930.790.46
Sentinel Commander [Crucible]1 model75463459543.092.961.761.480.99
Primaris Psyker1 model6043861326.026.094.222.781.67
Cadian Command Squad5 models60381363793.891.300.650.650.32
Tech-Priest Enginseer1 model45324816873.703.952.671.980.74

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Astra Militarum codex. How these scores work.

See all Astra Militarum rankings