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Baneblade Astra Militarum · Vehicles

Value71
Offense53
Defense90
Utility6
Points415
Models1

Baneblade is a single model for 415 points in the Astra Militarum army. On points efficiency the unit ranks 7th of 75 Astra Militarum units overall and 3rd of 32 among vehicles, with a value score of 71/100 (offense 53, defense 90). Per point, the unit hits hardest into heavy vehicle (81st percentile) and is toughest against elite (91st percentile).

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Baneblade cannon, Armoured tracks, Coaxial autocannon, Demolisher cannon, Heavy stubber, Lascannon, Twin heavy bolter): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry2.32Baneblade cannon + Coaxial autocannon + Demolisher cannon + Heavy stubber + Lascannon + Twin heavy bolter0.40Armoured tracks22
MEQ5 × T4 Sv3+ W2 infantry2.33Baneblade cannon + Coaxial autocannon + Demolisher cannon + Heavy stubber + Lascannon + Twin heavy bolter0.20Armoured tracks28
TEQ5 × T5 Sv2+ 4++ W3 infantry2.85Baneblade cannon + Coaxial autocannon + Demolisher cannon + Heavy stubber + Lascannon + Twin heavy bolter0.08Armoured tracks67
Light vehicleT10 Sv3+ W12 vehicle2.65Baneblade cannon + Coaxial autocannon + Demolisher cannon + Heavy stubber + Lascannon + Twin heavy bolter0.08Armoured tracks68
Heavy vehicleT12 Sv2+ W16 vehicle2.49Baneblade cannon + Coaxial autocannon + Demolisher cannon + Heavy stubber + Lascannon + Twin heavy bolter0.04Armoured tracks81

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)20887
SpecialS5 AP-1 D1 (heavy bolter-class)10490
PlasmaS8 AP-2 D2 (plasma, power fist)17.371
EliteS6 AP-2 D3 (elite melee, precision)23.191
Anti-tankS12 AP-3 D6 (lascannon, melta)7.9570

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts41
Action economyUnits per 100 pts: cheap bodies for actions3
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts67
SupportLeader, auras, Transport, Lone Operative, Stealth, revives23
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain0

Similar-cost Astra Militarum vehicles

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Hellhammer1 model38569459482.522.462.152.502.21
Stormsword1 model430694988342.252.272.332.673.02
Shadowsword1 model37568409781.361.921.442.943.62
Banesword1 model415664190501.682.212.022.602.70
Banehammer1 model385653694231.852.092.242.211.46
Doomhammer1 model380633195231.532.021.472.301.71

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Astra Militarum codex. How these scores work.

See all Astra Militarum rankings