🎲 Tactical Reroll

Cadian Command Squad Astra Militarum · Characters

Value38
Offense13
Defense63
Utility79
Points60
Models5

Cadian Command Squad comes as 5 models for 60 points in the Astra Militarum army. On points efficiency the unit ranks 51st of 75 Astra Militarum units overall and 7th of 15 among characters, with a value score of 38/100 (offense 13, defense 63). Per point, the unit hits hardest into chaff (50th percentile) and is toughest against anti-tank (92nd percentile).

🏃 Action unit👑 Leader

⚔️ Run the full dice math in the calculator

Offense: wounds removed per 100 points

Scored with the default wargear (Chainsword, Laspistol, Close combat weapon, Lasgun, Bolt pistol): every gun firing, each model's best melee weapon plus any Extra Attacks. No cover, Heavy weapons stationary, not within half range.

Target🎯 Ranged⚔️ Melee%ile
Chaff10 × T3 Sv5+ W1 infantry1.48Lasgun + Bolt pistol + Laspistol◇ option: Flamer · 1.49 per model3.89Chainsword + Close combat weapon◇ option: Power fist · 1.25 per model50
MEQ5 × T4 Sv3+ W2 infantry0.51Lasgun + Bolt pistol + Laspistol◇ option: Meltagun · 0.73 per model1.30Chainsword + Close combat weapon◇ option: Power fist · 1.28 per model12
TEQ5 × T5 Sv2+ 4++ W3 infantry0.23Lasgun + Laspistol + Bolt pistol◇ option: Meltagun · 0.40 per model0.65Chainsword + Close combat weapon◇ option: Power fist · 0.80 per model11
Light vehicleT10 Sv3+ W12 vehicle0.23Lasgun + Laspistol + Bolt pistol◇ option: Meltagun · 0.58 per model0.65Chainsword + Close combat weapon◇ option: Power fist · 0.67 per model13
Heavy vehicleT12 Sv2+ W16 vehicle0.12Lasgun + Laspistol + Bolt pistol◇ option: Meltagun · 0.49 per model0.32Chainsword + Close combat weapon◇ option: Power fist · 0.25 per model11

Defense: hits needed to destroy it, per 100 points

AttackerHits%ile
Small armsS4 AP0 D1 (bolter, lasgun)56.338
SpecialS5 AP-1 D1 (heavy bolter-class)45.052
PlasmaS8 AP-2 D2 (plasma, power fist)20.081
EliteS6 AP-2 D3 (elite melee, precision)10.036
Anti-tankS12 AP-3 D6 (lascannon, melta)13.692

Utility: what the damage numbers miss

A rough guide from the datasheet's numbers, keywords and ability names (it can't weigh what a Leader's or aura's rule does). Percentiles against every current unit.

Part%ile
Board controlObjective Control per 100 pts89
Action economyUnits per 100 pts: cheap bodies for actions87
ReachMove, plus Fly, Deep Strike, Infiltrators, Scouts18
SupportLeader, auras, Transport, Lone Operative, Stealth, revives66
Taken anywayIn its faction's recent winning lists more often than its offense and defense explain79

Similar-cost Astra Militarum characters

UnitPtsValueOffDefUtilChaffMEQTEQLight vehicleHeavy vehicle
Ogryn Bodyguard1 model40564666294.175.002.291.250.83
Krieg Command Squad6 models60492078524.721.850.930.790.46
Sentinel Commander [Crucible]1 model75463459543.092.961.761.480.99
Primaris Psyker1 model6043861326.026.094.222.781.67
Tech-Priest Enginseer1 model45324816873.703.952.671.980.74
Front-line Commander [Crucible]1 model5530573364.214.042.402.021.35

Value, Offense, Defense and Utility are percentiles against every current unit in the game (100 = best per point). Value is Offense and Defense; Utility (board control, actions, reach, support, and how often winning lists take the unit anyway) is shown beside it. Target columns: expected wounds removed per 100 points.

Stats, wargear options and rules: see the official Astra Militarum codex. How these scores work.

See all Astra Militarum rankings